skidl.schematics.debug_draw module¶
Drawing routines used for debugging place & route.
- skidl.schematics.debug_draw.draw_box(bbox, scr, tx, color=(192, 255, 192), thickness=0)[source]¶
Draw a box in the drawing area.
- skidl.schematics.debug_draw.draw_clear(scr, color=(255, 255, 255))[source]¶
Clear drawing area.
- Parameters:
scr (PyGame screen) – Screen object to be cleared.
color (tuple, optional) – Background color. Defaults to (255, 255, 255).
- skidl.schematics.debug_draw.draw_end()[source]¶
Display drawing and wait for user to close PyGame window.
- skidl.schematics.debug_draw.draw_endpoint(pt, scr, tx, color=(100, 100, 100), dot_radius=10)[source]¶
Draw a line segment endpoint in the drawing area.
- Parameters:
- skidl.schematics.debug_draw.draw_force(part, force, scr, tx, font, color=(128, 0, 0))[source]¶
Draw force vector affecting a part.
- Parameters:
part (Part) – The part affected by the force.
force (Vector) – The force vector.
scr (PyGame screen) – Screen object for PyGame drawing.
tx (Tx) – Transformation matrix from real to screen coords.
font (PyGame font) – Font for rendering text.
color (tuple, optional) – Segment color. Defaults to (0,0,0).
- skidl.schematics.debug_draw.draw_net(net, parts, scr, tx, font, color=(0, 0, 0), thickness=2, dot_radius=5)[source]¶
Draw net and connected terminals.
- Parameters:
net (Net) – Net of conmnected terminals.
parts (list) – List of parts to which net will be drawn.
scr (PyGame screen) – Screen object for PyGame drawing.
tx (Tx) – Transformation matrix from real to screen coords.
font (PyGame font) – Font for rendering text.
color (tuple, optional) – Segment color. Defaults to (0,0,0).
thickness (int, optional) – Thickness of net line. Defaults to 2.
dot_radius (int, optional) – Radius of terminals on net. Defaults to 5.
- skidl.schematics.debug_draw.draw_placement(parts, nets, scr, tx, font)[source]¶
Draw placement of parts and interconnecting nets.
- skidl.schematics.debug_draw.draw_routing(node, bbox, parts, *other_stuff, **options)[source]¶
Draw routing for debugging purposes.
- skidl.schematics.debug_draw.draw_seg(seg, scr, tx, color=(100, 100, 100), thickness=5, dot_radius=10)[source]¶
Draw a line segment in the drawing area.
- Parameters:
seg (Segment, Interval, NetInterval) – An object with two endpoints.
scr (PyGame screen) – Screen object for PyGame drawing.
tx (Tx) – Transformation matrix from real to screen coords.
color (tuple, optional) – Segment color. Defaults to (192, 255, 192).
seg_thickness (int, optional) – Segment line thickness. Defaults to 5.
dot_Radius (int, optional) – Endpoint dot radius. Defaults to 3.
- skidl.schematics.debug_draw.draw_start(bbox)[source]¶
Initialize PyGame drawing area.
- Parameters:
bbox – Bounding box of object to be drawn.
- Returns:
PyGame screen that is drawn upon. tx: Matrix to transform from real coords to screen coords. font: PyGame font for rendering text.
- Return type:
scr
- skidl.schematics.debug_draw.draw_text(txt, pt, scr, tx, font, color=(100, 100, 100), real=True)[source]¶
Render text in drawing area.
- Parameters:
txt (str) – Text string to be rendered.
pt (Point) – Real or screen coord for start of rendered text.
scr (PyGame screen) – Screen object for PyGame drawing.
tx (Tx) – Transformation matrix from real to screen coords.
font (PyGame font) – Font for rendering text.
color (tuple, optional) – Segment color. Defaults to (100,100,100).
real (Boolean) – If true, transform real pt to screen coords. Otherwise, pt is screen coords.